EduPlay
Play through a real case report as the teacher, rewind time, and make different decisions to see how the situation could unfold.
EduPlay turns a real case report into an interactive role-play. You step into the shoes of the teacher in the situation, make decisions as it unfolds, and see where each choice leads. On a case-report page the feature is labelled Interactive mode with the title Play the case.
The framing is deliberately reflective: in the real story, the situation had already escalated. EduPlay's premise is that the crisis has already happened — now you rewind time and choose differently. It is a safe space to ask "what if I had acted another way?"
EduPlay is based on Scenario-Based Learning — you learn by making decisions in realistic situations, where each choice has consequences and immediate feedback. A small info button (What is Scenario-Based Learning?) inside the play explains the method at any time.
How to start a play
Open a case report's detail page. In the sidebar you'll find the Play the case card, described as "Experience the situation in the role of a teacher — make decisions on the go and see how the case could unfold differently."
Click Launch. You need to be signed in — if you aren't, a login prompt appears first and the play starts automatically afterwards.
A new, private play session is created just for you. The play runs in whatever language your interface is set to.
Each launch is a brand-new session that belongs only to you. You can leave and come back: returning to the same session link resumes you exactly where you were — the same applies after a page refresh. A finished session always reopens to its ending. There is no separate "my plays" history screen; you return to a play by its own link.
What a play looks like
A play moves through three stages: a prologue, a series of decision beats, and an ending.
The prologue
The opening screen carries a Present time badge and the fixed heading "What would happen without intervention". It paints, in a short narrative, how the situation plays out if nothing changes. A large button — "Rewind time and try a different approach." — begins your decisions.
The decision beats
Each beat shows you a scene: a short scene title, one or two sentences describing what is happening right now, and exactly three choices labelled A, B, and C. Each choice is something the teacher could say or do.
The three options always span a range of quality — one is clearly a good move, one is neutral, and one is poor — but their order is shuffled every time, so you can't just "always pick A." You choose based on the wording, not the letter. A brief "Generating options..." message may appear while the next scene is prepared.
The beats also play with time: a badge counts down from "minutes ago" toward the present, reinforcing the sense of catching up to the moment the crisis hit.
Branching that genuinely diverges
Your choices matter. A good move makes the student a little more open, and the next scene reflects that; a poor or harsh move makes them more guarded or agitated. Beats never simply repeat — each one surfaces a new facet of the case. Two people playing the same case can experience genuinely different storylines, and replaying lets you take a different branch.
Your live score and the decision timeline
As you play, two things update in real time:
- A Score from 0 to 100, starting at 50. Each choice nudges it up or down.
- A Decision timeline chart that plots your score over the course of the play. Its scale runs from Crisis at the bottom (0), through Middle (50), up to Resolution at the top (100), beginning at your Start point. Each decision adds a dot, coloured by the quality of the choice (green, amber, or red). Hovering a dot shows the choice you made and how it moved your score.
How the scenario is created
The whole branching scenario — the prologue, every scene and its three choices, and the endings — is generated by AI from the case report itself: its title, the student's details, the description, and the background notes. The story is built to stay coherent with the choices you've already made, which is why your branch feels like a continuous, evolving situation rather than a fixed script.
Generated scenarios are reused across plays of the same case, so popular paths get faster over time, and content is translated on demand when someone plays in a different language.
Next
To learn more about the case reports that EduPlay is built from, see Reading a case report.
Statuses, drafts & review
Understand processing statuses, drafts vs published cases, author identity, the peer-review flow, and automatic Czech–English translation.
Scores, endings & replay
Understand how your EduPlay score works, the three possible endings, and how to replay a case to try a different approach.