VR scenarios
How Edustories' Virtual Reality offering lets educators practise challenging classroom situations in a headset with a facilitator, plus downloadable scenario materials.
The VR area is about Edustories' Virtual Reality approach to teacher training — a way to step into realistic, simulated classroom conflicts and try different responses in a safe space. It is not an experience that runs in your browser: it is delivered through dedicated VR headsets with a facilitator. The VR page explains the approach and offers downloadable scenario materials.
Why practise in VR
Teacher preparation often can't rehearse the unpredictable moments that come up with real students. VR lets you practise those moments before you face them for real. The benefits are:
- A safe environment for practice — try strategies without real-world consequences.
- Instant feedback — reflect on what happened right away.
- An immersive experience — you feel present in the situation, which makes the practice stick.
- Flexibility — repeat a scenario as many times as you like and try different approaches.
How it works
You put on a VR headset and find yourself inside a model classroom situation — for example a class that turns disruptive. You decide how to respond and see how the situation unfolds, and you can run through it again with a different strategy. A facilitator guides the session and gives you instant feedback afterwards, helping you reflect on what worked.
The technology
Edustories VR uses Meta Quest 3 headsets together with the ENGAGE VR platform. Because it relies on this equipment and a facilitator, it's typically run as a guided session rather than something you do alone at your desk.
Who it's for
It's aimed at educators — especially student teachers and those early in their careers — who want hands-on rehearsal of challenging behaviour before meeting it in a real classroom.
Downloadable materials
The VR page includes a set of downloadable scenario documents (PDFs) you can use to prepare for or run sessions. The available scenarios include:
- VR — When Boredom Turns Into a Discipline Problem
- VR — Broken Door
- VR — Cyberbullying in the Form of Humiliating a Classmate on Instagram
- VR — Martial Arts During Breaks
- VR — Classroom as a Safe Environment
- VR — The Slap That Never Happened
- VR — Disruptive Behavior — Traumatic Childhood
- VR — Where the Fun Ends
The downloadable scenario PDFs are currently provided in Czech.
Getting started
To try Edustories VR, you'll need access to a compatible headset (Meta Quest 3) and the ENGAGE platform, ideally with a facilitator to guide the session. Start by reading the scenario materials above to get familiar with the situations you'll practise.